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Little Brother Cory Doctorow Marcus, a.k.a “w1n5t0n,” is only seventeen years old, but he figures he already knows how the system works–and how to work the system. Smart, fast, and wise to the ways of the networked world, he has no trouble outwitting his high school’s intrusive but clumsy surveillance systems.
But his whole world changes when he and his friends find themselves caught in the aftermath of a major terrorist attack on San Francisco. In the wrong place at the wrong time, Marcus and his crew are apprehended by the Department of Homeland Security and whisked away to a secret prison where they’re mercilessly interrogated for days.
When the DHS finally releases them, Marcus discovers that his city has become a police state where every citizen is treated like a potential terrorist. He knows that no one will believe his story, which leaves him only one option: to take down the DHS himself. |
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Microserfs Douglas Coupland The author of Generation X and Life After God returns with a state-of-the-art novel of the nineties exploring the world of computer giant Microsoft and viewing it as a microcosm of modern society. 125,000 first printing. $120,000 ad/promo. |
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Steve Jobs: The Man Who Thought Different Karen Blumenthal "Your time is limited. . . . have the courage to follow your heart and intuition."--Steve Jobs From the start, his path was never predictable. Steve Jobs was given up for adoption at birth, dropped out of college after one semester, and at the age of twenty, created Apple in his parents' garage with his friend Steve Wozniack. Then came the core and hallmark of his genius--his exacting moderation for perfection, his counterculture life approach, and his level of taste and style that pushed all boundaries. A devoted husband, father, and Buddhist, he battled cancer for over a decade, became the ultimate CEO, and made the world want every product he touched. Critically acclaimed author Karen Blumenthal takes us to the core of this complicated and legendary man while simultaneously exploring the evolution of computers. Framed by Jobs' inspirational Stanford commencement speech and illustrated throughout with black and white photos, this is the story of the man who changed our world. |
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Game Programming for Teens Maneesh Sethi If you?re interested in jumping into the exciting world of game programming, then you?ve found the perfect book! "Game Programming for Teens" doesn?t expect you to have any experience with programming. You?ll learn everything you need to know along the way. You?ll use Blitz Basic, an easy-to-learn programming language that the author will teach you. As you work your way through the book, you?ll learn everything you need to know to create a complete game. Graphics, animation, sound and music, and artificial intelligence are all covered. By the end of the book, you will have created your very first computer game! Game programming doesn?t have to be difficult. With a copy of this book and your own curiosity, you?re off to the perfect start. |
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Visual Basic Game Programming for Teens Jonathan S. Harbour "Visual Basic Game Programming for Teens" teaches the younger reader how to write games with the easily approachable and popular Visual Basic 6.0 and utilizing DirectX 8.1 for the game library. It devotes little time to the fundamentals of the language, focusing instead on complete game projects to teach the subject of game programming. As a "for Teens" title, this book explains the game development topics in detail. It does not explain every aspect of DirectX, but rather, uses those components needed to teach a lesson in each chapter, focusing on game programming subjects first and foremost. The focus is concentrated on creating games rather than the logistics of game programming. For instance, several chapters will cover artwork, level editing, 3D modeling, and world building-subjects seldom covered in books of this type for the beginner/teen market. It shows how just a little more work and a few more lines of code can produce a really great game. The reader will finish this book with a satisfying sense of completion, a solid feeling of closure, and a desire to tweak and modify the sample games in the book |
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The Usborne Internet-Linked Encyclopedia of World History Jane Bingham Combining text with photographs and illustrations, this book provides children with a global view of history, from the creation of the Earth to the beginning of the 21st century. It also includes hundreds of web site addresses for further research. It features easy access to Web sites and free downloadable pictures and maps with test covering events from the Big Bang to the dawn of the 21st century. |
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Death and Dying (Opposing Viewpoints) James Haley Doctors, scientists, and those who have lost loved ones discuss the difficult issues surrounding death and dying such as easing the dying process, coping with death, extending the human life span, and the possibility of life after death. (20020801) |
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Teen Cyberbullying Investigated: Where Do Your Rights End and Consequences Begin? Thomas A. Jacobs J.D. How do teens know when they might be “one click away from the clink”? In Teen Cyberbullying Investigated, Judge Tom Jacobs presents a powerful collection of landmark court cases involving teens and charges of cyberbullying, which includes: sending insulting or threatening emails, text, or instant messages directly to someone; spreading hateful comments about someone through emails, blogs, or chat rooms; stealing passwords and sending out threatening messages using a false identity; and building a Web site to target specific people. Each chapter features the seminal case and resulting decision, asks readers whether they agree with the decision, and urges them to think about how the decision affects their lives. Chapters also include related cases, important facts and statistics, and suggestions for further reading. With an ever-increasing number of serious cases of cyberbullying and school violence, this book is needed more urgently than ever.
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The Code Book: How to Make It, Break It, Hack It, Crack It Simon Singh It’s known as the science of secrecy. Cryptography: the encoding and decoding of private information. And it is history’s most fascinating story of intrigue and cunning. From Julius Caesar and his Caesar Cipher to the code used by Mary Queen of Scots and her conspiracy to the use of the Engima machine during the Second World War, Simon Singh follows the evolution of secret writing.
Accessible, compelling, and timely, this international bestseller, now adapted for young people, is sure to make readers see the past—and the future—in a whole new way. |
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Who's In Your Social Network?: Understanding the Risks Associated with Modern Media and Social Networking and How it Can Impact Your Character and Relationships Pam Stenzel, Melissa Nesdahl Online social networking is just a normal part of life for most teens, but many discover too late that uncritical participation can lead to distorted relationships and even stunted personal character. This tech-friendly guidebook will help teens and pre-teens think through the dangers and opportunities of Facebook and other social networks and set healthy boundaries that will keep their hearts and minds safe and strong. They’ll also find frank discussions about sexting, internet pornography and online gaming and find out how to protect themselves and their future from the consequences of sin and addiction. Parents, teachers, educators, youth pastors, counselors and mentors will find the latest information on media and technology to help them guide young lives. |